![Java Adventure Action Games Java Adventure Action Games](http://www.g4g.it/g4g2/wp-content/uploads/2010/09/Forgotten_Elements_01.jpg)
Download free Action mobile games for any cell phones! Download top mobile Action games quickly and easily. Mobile version; English. Set out for an unforgettable adventure full of action and intrigues, test all the power and skills of iron suit, fly, shoot, crash! The entire truth will be revealed only at the end.
Description
JAdventure is a Java (text) based implementation of aRole Playing Game (RPG) -Single Player.
![Java Adventure Action Games Java Adventure Action Games](/uploads/1/2/5/8/125816853/434027793.jpg)
Project Background
It was originally created as a project of theprogether subredditand worked on by Applzor, add7, geniuus, Malfunction, bdong_, Qasaur, andtamul. It was revived by Hawk554.
Project Status
Under Construction This project is in a alpha status. The player can walkthrough the game, find items and fight with some nice characters!
Developers are Welcome
Everyone is welcome to help with the creation of JAdventure!
The best way to find out more about the game and the ideas that are there, isto have a look at Reddit - JAdventure.
Or drop by at our IRC channel reddit-progether
All documentation is avaiable from the JAdventure wikiand from the JAdventure website. Theseform the majority of the project's documentation and development guidelines.
Contributors
Contributing
Don't make a pull request to the main repo's master if you don't want yourcommit merged yet. Don't make pull requests if you're not willing to mergethat code.
Rather than opening a pull request, consider opening an issue to discuss theproblem you're fixing. Keep the work-in-progress updates to your fork, maybemerging the updates to a separate branch in the main repo if there's enoughthere to warrant it.
- Create an issue (optional)
- Fork the codebase
- Clone your fork
- Create a branch
- Make your changes
- Push to your branch
- Make a pull request between your branch and the progether master
Setting Up The Game For Development or Gameplay
Gameplay
- Download the game from here
- Extract the game files
- Go into the game directory and run
java -jar jadventure-XX.jar
(where XX is the version)
Run with Maven - Developers
- Install Maven
- Go into the game directory and run
to play the game.
Maven has other useful targets such as
mvn compile
to compile andmvn install
to install a copy of JAdventure and all its dependencies to thelocal Maven repo on your machine.Playing the Game
To start a new game:
To save a game:
Get a list of commands with:
To get a list of monsters around you:
To view details about your player:
To quit the game:
To move:
To pick up an item:
To drop an item:
To equip/unequip item:
To attack:
To look around:
To talk to a Non-player Character:
Coding Standard/Convention/Style
To help make code more readable, understandable, and consistent, eachcontributor should follow the set guidelines laid out below. If you disagreewith something or come across a style that has not been decided upon, make anissue or a pull request respectively for discussion on the best style. Thestandard will be decided based on either majority rule or official documentation(i.e. oracle coding standard).
- Spaces not tabs
- Space width is 4
- No beginning/trailing empty lines
- Each file should start with an import statement if necessary single-spaced
- After class declaration and between class methods, there should be a space.
- Within methods, there should be no spaces unless to separate specific chunksof code (i.e not for if statements, return values, or loops)
- Opening curly braces appear a space after the closing parentheses, notdirectly after.
- Closing curly braces appear on own line unless followed by an else etc.which will be a space after the curly brace.
- Comments should have one space after '//'
- Comments 4 lines or greater in length should be multi-line commented